Just got v3.0.1 of the third person controller tonight and found something with the New Input System integration. My gamepad was not working to move the camera (all other inputs worked as expected). PlayerInput.cs Update is doing a call to IsControllerConnected(). This failed to detect my xbox gamepad. In this particular instance, I forced it to return true and everything seems to be working Is this a known issue? Any suggestions on a better solution (how to get IsControllerConnected to properly detect the gamepad without any potential side effects elsewhere in the third person controller ).