New Input System Integration Issue


New member
Just got v3.0.1 of the third person controller tonight and found something with the New Input System integration. My gamepad was not working to move the camera (all other inputs worked as expected). PlayerInput.cs Update is doing a call to IsControllerConnected(). This failed to detect my xbox gamepad. In this particular instance, I forced it to return true and everything seems to be working Is this a known issue? Any suggestions on a better solution (how to get IsControllerConnected to properly detect the gamepad without any potential side effects elsewhere in the third person controller ).


Staff member
Thanks - this has been fixed. It required some code changes within the base package though so look for it in version 3.0.2. I hope to have this version out within a few days (cc @Cheo)