New Arms

bf1081

New member
Hey guys how you doing.

I've been working on my game for over a year now and things have been going great! Thank you for all the help you've given in the past.

I recently purchased a model from the asset store that came rigged and full body. Using FPS Mesh Tool, I split the arms from the body.

I can't seem to figure out how to get them to emulate the animations of the first person arms. I built the game from the bottom up using the "Nolan" character from the demo scene. Things have been working great! I really don't want to take the time recreate the character. That would require a long list of changes to be made (some of which took place over a year ago). What am I missing here?

Here's a pic of the arms:

new.png
 
Have you seen this video which goes into depth on how the FPS Mesh Tool integration works?

 
Hey, thanks for the quick response. I watched it when I initially tried this a couple weeks ago. Still no dice. I'm also trying to add the arms to a pre-existing character. Not trying to start over again. Do I need to delete Nolan's first person arms?
 
I also tried to clone the arms I already have (just to see if they'd copy the animation) with no success. I'm basically asking how to update the first person objects / arms of a preexisting character. Or maybe how to create a new character and have it copy one that already exists.
 
Have you gone through this video and tried using the Character Manager to assign your first person arms object to the existing character? You can use the Existing Character tab and drop in your character, then edit the First Person Arms objects.
 
Yeah I know lol that could actually be the answer. Is there a way to update to the latest version without redo-ing the item inventory? That was what kept me from updating in the first place
 
The update notes say I'll have to recreate the Nolan character due to the Blender update. Maybe I can find a way to take only the changes I need from the update (the update existing character fps arms option). I am really trying to avoid recreating the entire player character.

What scripts do I need to pull over to update the character manager alone?
 
Actually never mind lol. I went in and mixed the two scripts. Had to edit "ItemBuilder" and "CharacterManager". Now I can edit the arms
 
For anybody trying to figure this out (how to add custom arms to an existing character), here's what I did:

1. Pick your character model out
2. Use FPS Mesh Tool to split up the arms (make sure they are separated from each other)
3. Change the position and rotation of each bone in the hierarchy to match those of the arms you're currently using on your character
4. Mixing the scripts didn't work for me in the end, so I had to manually assign each individual bone in the hierarchy (find your Nolan arms and expand the rig, you have to make each new bone a child of the original)
5. Delete any extra pieces
6. Make the original arms invisible
 
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