LittleGrassHopper
Member
Hi,
I have a simple item let's say a cube that can be picked up by my first player. The item is placed on the ground when the scene starts. This is a runtime pickup object called RuntimeMyItemPickupUpThrowablePUN.
The player picks up this runtime item called "RuntimeMyItemThrowablePUN" (item of Pickup sets) that is a throwable item.
The player can throw this item where he wants with a trajectory. The Thrown object that I defined is "RuntimeMyItemThrowablePUN" and it is also the pickable item, in this way the player can pick up it, throws it and pickup again etc....
This scenario works fine for the player 1 but the player 2 cannot see the game object in the right hand. When he throws the item, the item is not visible for the second player or others players. Then the second or others players cannot interact with this item.
I cannot figure out what I am missing here. I am stucked on this quite standard case.
Basically, I tried to reproduce the PUN demo pickup grenadePUN but with a runtime object. I can see that is works fine in demo but doesn't see what I missed.
Any idea will be highly appreciated ?
Thank you
I have a simple item let's say a cube that can be picked up by my first player. The item is placed on the ground when the scene starts. This is a runtime pickup object called RuntimeMyItemPickupUpThrowablePUN.
The player picks up this runtime item called "RuntimeMyItemThrowablePUN" (item of Pickup sets) that is a throwable item.
The player can throw this item where he wants with a trajectory. The Thrown object that I defined is "RuntimeMyItemThrowablePUN" and it is also the pickable item, in this way the player can pick up it, throws it and pickup again etc....
This scenario works fine for the player 1 but the player 2 cannot see the game object in the right hand. When he throws the item, the item is not visible for the second player or others players. Then the second or others players cannot interact with this item.
I cannot figure out what I am missing here. I am stucked on this quite standard case.
Basically, I tried to reproduce the PUN demo pickup grenadePUN but with a runtime object. I can see that is works fine in demo but doesn't see what I missed.
Any idea will be highly appreciated ?
Thank you
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