RedHawk
Member
For vehicle interaction with RCC, why does the MoveTowards have to be roughly on the ground? For example, your M3_E36 is set to Y-0.744. If I do a similar and the position is not near the ground, then it won't register. Changing Distance, Angle, Required Ground, Precision Start, Size, Yaw Offset doesn't fix the situation.
This becomes an issue in a number of situations:
This becomes an issue in a number of situations:
- vehicle flips
- vehicle on uneven ground
- when I mod this for the Realistic Hovercraft Controller, if the vehicle falls on it's side, i have to completely change the position and make it dynamic.
- i'm expecting other similar issues when i mod this for other vehicles