Apologies in advance as I am still fairly new to Unity. We've managed to get UFPS set up with Bolt so that Character (Nolan) animations are replicated across the network to other clients. This seems to work well with movement, jumping and crouching.
However, when someone looks up or down the movement of their head does not change from another players perspective.
Using the inspector, I was able to verify that the ORG-head child GameObject of Nolan does indeed change its Y rotation in first person view correctly (and also the shadow changes as expected). However, this does not get replicated over the network via Bolt. Only the basic Transform and all the animator parameters get sent via the Bolt entity state..
Any pointers to what needs to happen?
However, when someone looks up or down the movement of their head does not change from another players perspective.
Using the inspector, I was able to verify that the ORG-head child GameObject of Nolan does indeed change its Y rotation in first person view correctly (and also the shadow changes as expected). However, this does not get replicated over the network via Bolt. Only the basic Transform and all the animator parameters get sent via the Bolt entity state..
Any pointers to what needs to happen?