atmuc
Member
I have an AI character. I want my character to move a position with final rotation. I tried to use Move Towards. Because of final rotation it walked strafe. Move towards first rotate character and start walking to target. Is it by design? Can it run navigation first and start move towards process after specific distance?
Should I use navmesh navigation first and move towards? I will play an animation so player should be at exact position and rotation.
Should I use navmesh navigation first and move towards? I will play an animation so player should be at exact position and rotation.