Hi,
the custom editor of the Behaviour Tree Component does not highlight prefab overrides. Usually, Unity visualizes overrides with a bold font format and a blue line on the left side of the overridden property. This can be achieved with the EditorGUI.BeginChangeCheck() and EditorGUI.EndChangeCheck() methods.
Also, when reverting overrides using the context menu (Rightclick->Modified Component->Revert), the UI does not referesh. This might be resolved with the same method.
the custom editor of the Behaviour Tree Component does not highlight prefab overrides. Usually, Unity visualizes overrides with a bold font format and a blue line on the left side of the overridden property. This can be achieved with the EditorGUI.BeginChangeCheck() and EditorGUI.EndChangeCheck() methods.
Also, when reverting overrides using the context menu (Rightclick->Modified Component->Revert), the UI does not referesh. This might be resolved with the same method.