My body item has a 3 hit punch combo and the 3rd part of the combo is canceled when I spam the use button and the 1st part of the combo starts before the 3rd part is done animating. This occurs for the 2nd combo as well but it isn't important because it doesn't look awkward.
Is there a way I can make the combo be restricted to waiting for the combo animation to be finished animating before starting the next combo animation interrupting the one before it?
Is there a way I can make the combo be restricted to waiting for the combo animation to be finished animating before starting the next combo animation interrupting the one before it?
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