Hi Justin,
I saw on a previous post that you were considering adding in an option to where Master Audio could be used instead of the default Unity Audio system. Has this been integrated? If not, in your opinion what would be the best way to implement master audio with the Third person controller? I generally don't like modifying your scripts because I'm always worried with an update that they will get overwritten. Is there a way to make changes without changing an original script? How would you go about doing it?
I saw on a previous post that you were considering adding in an option to where Master Audio could be used instead of the default Unity Audio system. Has this been integrated? If not, in your opinion what would be the best way to implement master audio with the Third person controller? I generally don't like modifying your scripts because I'm always worried with an update that they will get overwritten. Is there a way to make changes without changing an original script? How would you go about doing it?