Loop Ability

ismailKor

New member
I try to make an ability sequence with Behaviour Designer for an AI character. For example:
1. Open the vehicle door.
2. Get in.
3. Start drive animation.

How can I make loop drive animation?
 
I would create a new drive ability and have a state within that ability that enters the vehicle and starts the drive animation. From the Behavior Designer perspective you would just need to use the Start Ability task.
 
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