zroc
Member
Justin,
Having an issue I'm trying to sort out. Have had this since whenever, but need to reconcile it and coming up blank right now.. Any assistance would be appreciative.
Start my Multiplayer Game and host loads in and spawns (loads in from Main Menu (lobby) and then into single scene as main room). Then I launch another instance of game in separate window as player 2(or 3....). As soon as the 2nd player or more are assigned into the hosts room/scene I get this console message that just continue to spam the console:
Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation (UnityEngine.Vector3)
Opsive.UltimateCharacterController.Character.CharacterIK:GetDefaultLookAtPosition () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterIK.cs:395)
Opsive.UltimateCharacterController.Character.CharacterIK:LookAtTarget () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterIK.cs:777)
Opsive.UltimateCharacterController.Character.CharacterIK:OnAnimatorIK (int) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterIK.cs:611)
I've traced it back line for line and the message is coming from Unity not UCC, but trying to figure out while the look rotation is coming back as a vector.zero value.
Having an issue I'm trying to sort out. Have had this since whenever, but need to reconcile it and coming up blank right now.. Any assistance would be appreciative.
Start my Multiplayer Game and host loads in and spawns (loads in from Main Menu (lobby) and then into single scene as main room). Then I launch another instance of game in separate window as player 2(or 3....). As soon as the 2nd player or more are assigned into the hosts room/scene I get this console message that just continue to spam the console:
Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation (UnityEngine.Vector3)
Opsive.UltimateCharacterController.Character.CharacterIK:GetDefaultLookAtPosition () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterIK.cs:395)
Opsive.UltimateCharacterController.Character.CharacterIK:LookAtTarget () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterIK.cs:777)
Opsive.UltimateCharacterController.Character.CharacterIK:OnAnimatorIK (int) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterIK.cs:611)
I've traced it back line for line and the message is coming from Unity not UCC, but trying to figure out while the look rotation is coming back as a vector.zero value.