Limit / Block Push Rigidbody Force on certain Layers (while maintaining collisions)

desertGhost_

New member
Hi,

How should I go about limiting and possibly blocking the pushing of dynamic rigid-bodies that need to be on layers that the player collides with?

Thanks.
 
If you set the rigidbody to kinematic then the character will not be able to push it. You could also increase the weight of the object so it has a really large weight which will then prevent the object from being pushed.
 
Top