Cheo
Active member
Hello, the Ledge Strafe ability does not correctly use input for collision detection when playing in first person or with tank controls. Here's a video I made on the subject :
And here is the simple code I made to fix this (not exemplary I'm sure but you get the idea) :
Hope this can be fixed in the next update.
And here is the simple code I made to fix this (not exemplary I'm sure but you get the idea) :
C#:
float inputTest = m_CharacterLocomotion.RawInputVector.x;
if (m_CharacterLocomotion.FirstPersonPerspective)
{
inputTest *= -1;
}
// Stop movement if an object is in the way.
RaycastHit hit = new RaycastHit();
if (m_CharacterLocomotion.RawInputVector.sqrMagnitude > 0 &&
m_CharacterLocomotion.SingleCast(m_Rigidbody.rotation * Vector3.right * (inputTest < 0 ? 1 : -1), Vector3.zero,
m_WallOffset + (!m_CharacterLocomotion.Moving ? 0.1f : 0), m_CharacterLayerManager.SolidObjectLayers, ref hit))
{
m_CharacterLocomotion.InputVector = m_CharacterLocomotion.RawInputVector = Vector2.zero;
return;
}
Hope this can be fixed in the next update.