Cheo
Active member
Hello, I'm currently working with FastSkill for an online multiplayer project, but it currently has some latency issues with the ucc characters moving strangely and slowly. I was wondering whether it was only due to his own online MP implementation, but when testing UCC's PUN demo scene I got a similar result :
I think the movement latency is just a bit worse in FastSkill's current builds, but still I'm honestly baffled ! I absolutely have to ask if anybody else got the same issue, or is just on my end ?
I think the movement latency is just a bit worse in FastSkill's current builds, but still I'm honestly baffled ! I absolutely have to ask if anybody else got the same issue, or is just on my end ?