I've seen a few posts state similar problems with solutions like changing the skin width or modifying the wall glide curve but these options yield no results for me.
Whenever the character controller walks along the wall, it will often snag on it and sometimes jerk from normal to slow moving speeds. This is also a problem when jumping at a wall where the horizontal movement will stop completely and the player will slowly glide down the wall until they stop moving towards the walls direction or if the player is already walking towards/against a wall then they're unable to jump.
This is currently happening for me in UCC v3.0.19 even if I create a new project from scratch with just UCC installed and no alterations to the controller other than toggling off some ability animation events. However I have a project that uses an earlier version, 3.0.15 where this issue doesn't occur. I do have altered settings on the older project for motor acceleration and gravity but I've tested the newer project with the same settings with no apparent fix.
Here's a visual of what I'm currently experiencing using 3.0.19 w/ Movement and Physics settings:
And from the older project using UCC 3.0.15:
Please let me know if there's something I'm missing as I don't remember everything I've done with my older project that could be affecting something.
Whenever the character controller walks along the wall, it will often snag on it and sometimes jerk from normal to slow moving speeds. This is also a problem when jumping at a wall where the horizontal movement will stop completely and the player will slowly glide down the wall until they stop moving towards the walls direction or if the player is already walking towards/against a wall then they're unable to jump.
This is currently happening for me in UCC v3.0.19 even if I create a new project from scratch with just UCC installed and no alterations to the controller other than toggling off some ability animation events. However I have a project that uses an earlier version, 3.0.15 where this issue doesn't occur. I do have altered settings on the older project for motor acceleration and gravity but I've tested the newer project with the same settings with no apparent fix.
Here's a visual of what I'm currently experiencing using 3.0.19 w/ Movement and Physics settings:
And from the older project using UCC 3.0.15:
Please let me know if there's something I'm missing as I don't remember everything I've done with my older project that could be affecting something.