Hi,
I'm trying to make jumping a bit more lenient without allowing jumping up steep slopes.
Currently if my Character walks/runs in to a flat vertical wall, ie. a building wall, he can jump without issues.
If for example I have an object around knee height and walk/run right into it, or am on a small sloped part of terrain that is still not very high, the Character is unable to jump, and it seems has to always get to near-perfect or perfectly flat ground/object to be able to jump.
I want it to be a little less tricky/ more forgiving to allow a jump, but not sure what exactly to adjust.
(I'm using a large terrain map with terrain-gated areas so definitely need to not allow jumping/exploiting up steep areas.
I'm also currently using a step height of 0.5 as I have some stairs that require this due to their steepness.
I'm trying to make jumping a bit more lenient without allowing jumping up steep slopes.
Currently if my Character walks/runs in to a flat vertical wall, ie. a building wall, he can jump without issues.
If for example I have an object around knee height and walk/run right into it, or am on a small sloped part of terrain that is still not very high, the Character is unable to jump, and it seems has to always get to near-perfect or perfectly flat ground/object to be able to jump.
I want it to be a little less tricky/ more forgiving to allow a jump, but not sure what exactly to adjust.
(I'm using a large terrain map with terrain-gated areas so definitely need to not allow jumping/exploiting up steep areas.
I'm also currently using a step height of 0.5 as I have some stairs that require this due to their steepness.