Do you have any suggestion for working with Behavior Designer in a way that you can design your logic faster?
I feel that designing the logic by Behavior Designer takes a lot more times than handling them with C# Enum-Swtich-Case.
I have been converting the logic of a Lumberjack from Enum-Swtich-Case to Behavior Designer for 15 days and I have not even managed to complete this for a Lumberjack which has only 4 small branches.
The main problem is that I'm a lot busy with working with those Selectors, Sequences, Parralles, etc. to understand which one must be used.
There are also very few real project samples (2-3 samples) in your Youtube channel.
So again, any solution?
I feel that designing the logic by Behavior Designer takes a lot more times than handling them with C# Enum-Swtich-Case.
I have been converting the logic of a Lumberjack from Enum-Swtich-Case to Behavior Designer for 15 days and I have not even managed to complete this for a Lumberjack which has only 4 small branches.
The main problem is that I'm a lot busy with working with those Selectors, Sequences, Parralles, etc. to understand which one must be used.
There are also very few real project samples (2-3 samples) in your Youtube channel.
So again, any solution?