It's hard to design the logic with Behavior Designer. Any suggestion?

Sina

New member
Do you have any suggestion for working with Behavior Designer in a way that you can design your logic faster?
I feel that designing the logic by Behavior Designer takes a lot more times than handling them with C# Enum-Swtich-Case.
I have been converting the logic of a Lumberjack from Enum-Swtich-Case to Behavior Designer for 15 days and I have not even managed to complete this for a Lumberjack which has only 4 small branches.
The main problem is that I'm a lot busy with working with those Selectors, Sequences, Parralles, etc. to understand which one must be used.
There are also very few real project samples (2-3 samples) in your Youtube channel.
So again, any solution?
 
Behavior trees definitely take some time to get used to but once you are familiar with them it'll open up a lot of possibilities. For a complete example I recommend taking a look at our character controller integration tree. The documentation/video is extremely worthwhile even if you don't have the character controller:

 
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