Iterate external trees in editor?

Arauta

New member
I'm trying to find all external tree assets in my project and change some variables in a task,
I can find those tasks and change them successfuly, after that I use EditorUtility.SetDirty to mark the asset,
But it will then revert to it's original state after a reload, is there anyway to achieve what I wanted? Thanks!
treeAsset.FindTasks<Task>()
 
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