Chickenfield
New member
Hi!
After only messing around with abilities so far, I've started playing around with items. After following the tutorials in a separate fresh project, I am now trying to set up my own weapon. I'm using UFPS v3.0.6 and Unity 2021.3.18f1.
I'm pretty much re-using the settings of the assault rifle with the demo-Atlas character for now: It goes to Slot 0, is two handed, has the same item category setup (currently using the demo collection for easier comparability until I'm comfortable with the setup), using the assault rifle animations (but assigned 19 instead of 1 for the Animator Item Id) and also re-using the same states for now.
Equipping the item seems to be working: It is visible in the Inventory script and shown as equipped (written in bold text), the expected animations are playing in the animator (created a sub tree for id 19, identical to the assault rifle), the items show up in the hierarchy under the FPS (layer Overlay) and TPS (layer SubCharacter) arms and at least the third person item is visible in the scene view.
But the arms and the weapon are not visible in the game view, as you can see in the screenshot:
I've been checking the Equip Unequip Item ability, but found nothing unusual. Any other hints as to where I might've messed up?
After only messing around with abilities so far, I've started playing around with items. After following the tutorials in a separate fresh project, I am now trying to set up my own weapon. I'm using UFPS v3.0.6 and Unity 2021.3.18f1.
I'm pretty much re-using the settings of the assault rifle with the demo-Atlas character for now: It goes to Slot 0, is two handed, has the same item category setup (currently using the demo collection for easier comparability until I'm comfortable with the setup), using the assault rifle animations (but assigned 19 instead of 1 for the Animator Item Id) and also re-using the same states for now.
Equipping the item seems to be working: It is visible in the Inventory script and shown as equipped (written in bold text), the expected animations are playing in the animator (created a sub tree for id 19, identical to the assault rifle), the items show up in the hierarchy under the FPS (layer Overlay) and TPS (layer SubCharacter) arms and at least the third person item is visible in the scene view.
But the arms and the weapon are not visible in the game view, as you can see in the screenshot:
I've been checking the Equip Unequip Item ability, but found nothing unusual. Any other hints as to where I might've messed up?