Unfixingdock
New member
Hey i have an issue where my items disappear when dropped off my inventory is there a condition i need to add for that to just drop the item or?
NullReferenceException: Object reference not set to an instance of an object
AddHealth.CanInvokeInternal (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo itemInfo, Opsive.UltimateInventorySystem.ItemActions.ItemUser itemUser) (at Assets/Scripts/Attributes/AddHealth.cs:16)
Opsive.UltimateInventorySystem.ItemActions.ItemAction.CanInvokeInternal () (at Assets/Import Assets/Opsive/UltimateInventorySystem/Scripts/ItemActions/ItemAction.cs:41)
Opsive.UltimateInventorySystem.ItemActions.ActionElement.CanInvoke () (at Assets/Import Assets/Opsive/UltimateInventorySystem/Scripts/ItemActions/ActionElement.cs:63)
Opsive.UltimateInventorySystem.UI.Panels.ActionPanels.ActionPanel`1[T].OpenInternal () (at Assets/Import Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ActionPanels/ActionPanel.cs:66)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel.Open (Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel previousPanel, UnityEngine.UI.Selectable previousSelectable, System.Boolean selectDefault) (at Assets/Import Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanel.cs:249)
Opsive.UltimateInventorySystem.UI.Panels.ItemViewSlotContainers.ItemViewSlotsContainerItemActionBindingBase.OpenItemAction (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo itemInfo, System.Int32 index) (at Assets/Import Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ItemViewSlotContainers/ItemViewSlotsContainerItemActionBindingBase.cs:264)
Opsive.UltimateInventorySystem.UI.Panels.ItemViewSlotContainers.ItemViewSlotsContainerItemActionBindingBase.TriggerItemAction (Opsive.UltimateInventorySystem.UI.Item.ItemViewSlot itemViewSlot) (at Assets/Import Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ItemViewSlotContainers/ItemViewSlotsContainerItemActionBindingBase.cs:150)
Opsive.UltimateInventorySystem.UI.Panels.ItemViewSlotContainers.ItemViewSlotsContainerItemActionBindingBase.TriggerItemAction () (at Assets/Import Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ItemViewSlotContainers/ItemViewSlotsContainerItemActionBindingBase.cs:123)
Opsive.UltimateInventorySystem.UI.Panels.ItemViewSlotContainers.ItemViewSlotsContainerItemActionBindingBase.HandleItemClicked (Opsive.UltimateInventorySystem.UI.Item.ItemViewSlotEventData eventdata) (at Assets/Import Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ItemViewSlotContainers/ItemViewSlotsContainerItemActionBindingBase.cs:106)
Opsive.UltimateInventorySystem.UI.Item.ItemViewSlotsContainerBase+<>c__DisplayClass63_0.<Initialize>b__0 () (at Assets/Import Assets/Opsive/UltimateInventorySystem/Scripts/UI/Item/ItemViewSlotsContainerBase.cs:203)
Opsive.UltimateInventorySystem.UI.CompoundElements.ActionButton.Press () (at Assets/Import Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/ActionButton.cs:72)
Opsive.UltimateInventorySystem.UI.CompoundElements.ActionButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Import Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/ActionButton.cs:123)
Opsive.UltimateInventorySystem.UI.Item.ItemViewSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Import Assets/Opsive/UltimateInventorySystem/Scripts/UI/Item/ItemViewSlot.cs:188)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:376)