I've changed some of the action names which are being used at the behavior tree component, then I enter the play mode and it did not output any error while the component is initialised.
It takes me a while to notice that there are something wrong in the behavior tree component then I open it only at this moment I found the behavior tree component is broken.
I think it should output something to let me know that the behavior component contains unknown action at initialisation.
It takes me a while to notice that there are something wrong in the behavior tree component then I open it only at this moment I found the behavior tree component is broken.
I think it should output something to let me know that the behavior component contains unknown action at initialisation.