NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Presets.PresetSelector+<>c__DisplayClass24_0.<FindAllPresetsOfType>b__1 (UnityEditor.Presets.Preset preset) (at <780782bc035845f9909cebbd4c983ae3>:0)
System.Linq.Utilities+<>c__DisplayClass1_0`1[TSource].<CombinePredicates>b__0 (TSource x) (at <1e18c5a6594041c9844bfd0b6618ee4a>:0)
System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].ToArray () (at <1e18c5a6594041c9844bfd0b6618ee4a>:0)
System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <1e18c5a6594041c9844bfd0b6618ee4a>:0)
UnityEditor.Presets.PresetSelector.UpdateSearchResult (System.Int32 currentSelection) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.Presets.PresetSelector.Init (UnityEditor.Presets.PresetType presetType, UnityEditor.Presets.Preset currentSelection, System.Boolean createNewAllowed, UnityEditor.Presets.PresetSelectorReceiver eventReceiver) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.Presets.PresetSelector.Init (UnityEngine.Object target, UnityEditor.Presets.Preset currentSelection, System.Boolean createNewAllowed, UnityEditor.Presets.PresetSelectorReceiver eventReceiver) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.Presets.PresetSelector.ShowSelector (UnityEngine.Object target, UnityEditor.Presets.Preset currentSelection, System.Boolean createNewAllowed, UnityEditor.Presets.PresetSelectorReceiver eventReceiver) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.Presets.PresetContextMenu.CreateAndShow (UnityEngine.Object[] targets) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.Presets.PresetSelector.DrawPresetButton (UnityEngine.Rect rectangle, UnityEngine.Object[] targets) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.EditorGUIUtility.DrawEditorHeaderItems (UnityEngine.Rect rectangle, UnityEngine.Object[] targetObjs, System.Single spacing) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.EditorGUI.DoInspectorTitlebar (UnityEngine.Rect position, System.Int32 id, System.Boolean foldout, UnityEngine.Object[] targetObjs, UnityEditor.SerializedProperty enabledProperty, UnityEngine.GUIStyle baseStyle) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.EditorGUI.InspectorTitlebar (UnityEngine.Rect position, System.Boolean foldout, UnityEditor.Editor editor) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.EditorGUILayout.InspectorTitlebar (System.Boolean foldout, UnityEditor.Editor editor) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.UIElements.EditorElement.DrawEditorSmallHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean wasVisible) (at <3d6ac16e3c754a199373804b462a1b72>:0)
UnityEditor.UIElements.EditorElement.DrawEditorHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean& wasVisible) (at <3d6ac16e3c754a199373804b462a1b72>:0)
UnityEditor.UIElements.EditorElement.HeaderOnGUI () (at <3d6ac16e3c754a199373804b462a1b72>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <f0d008a86f5e41eda07a8cec48955104>:0)