That seems to have fixed the import issue, but I am now having issues triggering the dodge ability in code. My code cant seem to find the AddOn namespace and doesn't recognize the Dodge ability in code no matter what I try.Make sure you are using the most recent version of the character controller. DetectGroundAbilityBase was added a few versions ago.
Beyond that you could try importing into a clean project with nothing but a fresh copy of UFPM/Agility Pack.
Thanks, I ended up making a new ability based on the dodge under the main opsive script folder.The Agility Pack is within its own assembly definition. You'll need to reference that assembly definition within your own directory. There is a topic on this on this page:
Importing - Opsive
Installer After importing into your project a dialogue will appear which checks for the basic requirements: The following checks are performed: Located Install Package: When . . .opsive.com