limbospoon
New member
Trying to get interact ability to work with a gameobject of mine but its not working. I have the interactable component attached to a gameobject with a box collider set as a trigger then attached my MonoBehaviour that implements the iinteractable target and message interfaces to the target list of the interactable component and set up the IDs and made sure the interact ability ID matches and objection is trigger and dectect layer is set to default same as the object I want to interact with but the only thing that happens is the interact message shows up when entering the trigger box try as I might pressing the action key does nothing. I have dug through the demo scene looking at the interactable examples to see what I am doing wrong and even checked through the code for the interactable examples but I cant figure it out. Any help would be appreciated.