Illustrator
Member
Hi
It looks like the "is Visible" task isn't working as expected.
Here object renderer is visible and task shows Success.
Here renderer is not visible but task shows that it is visible. Object is behind wall and other objects.
If I rotate the camera so that the object gets out of the camera frustum ( object is behind a wall all and other objects all the time), then is Visible task indicate that the renderer is not visible any more. It appears that walls and other objects do not affect renderer visibility check? Is this the way "is Visible" task should work?
I'm using Unity 2020.2.5f1 and Behavior Designer 1.6.6.
It looks like the "is Visible" task isn't working as expected.
Here object renderer is visible and task shows Success.
Here renderer is not visible but task shows that it is visible. Object is behind wall and other objects.
If I rotate the camera so that the object gets out of the camera frustum ( object is behind a wall all and other objects all the time), then is Visible task indicate that the renderer is not visible any more. It appears that walls and other objects do not affect renderer visibility check? Is this the way "is Visible" task should work?
I'm using Unity 2020.2.5f1 and Behavior Designer 1.6.6.