I've made my own DetectObjectAbilityBase derived action and I'd like to know if there's a simple way to get the player to rotate and face the target before the action happens or do I have to do that manually (Ideally I want a hand of the character to face it, if possible)? If the latter how can I chain that, so it's can call me back once the character has finished rotating and I can continue with the action.
NOTE: We don't have IK as we don't have a humanoid, just generic avatar.
NOTE: We don't have IK as we don't have a humanoid, just generic avatar.