Is there an alternative way of a weapon system that is not bound to the character?

Lava

New member
We are developing a game where the player can customize the character model.
In some cases, we change the whole model.

Is it possible to use the weapons in a way that, they are not bound to the character so they will be unaffected by the model change?

Or is there a better way to archive this?
Using multiple prefabs is not possible because there are way too many possible combinations.
 
Can you elaborate in more detail what you are looking for? The weapons are stored under the "items" game object, so they are not affected by the model change. If the spawn points for weapons depend on the model, you have to write your own logic to override the values.
 
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