We are developing a game where the player can customize the character model.
In some cases, we change the whole model.
Is it possible to use the weapons in a way that, they are not bound to the character so they will be unaffected by the model change?
Or is there a better way to archive this?
Using multiple prefabs is not possible because there are way too many possible combinations.
In some cases, we change the whole model.
Is it possible to use the weapons in a way that, they are not bound to the character so they will be unaffected by the model change?
Or is there a better way to archive this?
Using multiple prefabs is not possible because there are way too many possible combinations.