On our game we want fully manual control of each and every behavior tree that we run. We noticed we can add a BehaviorManager component to the scene and set it to manual, no issues there.
However, there are some cases where we play a scene without the whole setup being there already, and BehaviorDesigner helpfully adds a BehaviorManager with the default settings for us. Although I understand why this is a nice thing for most people, we need that to not happen. Is there a setting somewhere that disables this behavior that we haven't figured out?
However, there are some cases where we play a scene without the whole setup being there already, and BehaviorDesigner helpfully adds a BehaviorManager with the default settings for us. Although I understand why this is a nice thing for most people, we need that to not happen. Is there a setting somewhere that disables this behavior that we haven't figured out?