Is there a way to permanently disable automatic ticking of trees?

vallcrist

New member
On our game we want fully manual control of each and every behavior tree that we run. We noticed we can add a BehaviorManager component to the scene and set it to manual, no issues there.

However, there are some cases where we play a scene without the whole setup being there already, and BehaviorDesigner helpfully adds a BehaviorManager with the default settings for us. Although I understand why this is a nice thing for most people, we need that to not happen. Is there a setting somewhere that disables this behavior that we haven't figured out?
 
The Behavior Manager will automatically get added when a new behavior tree is initialized. In this case you should ensure the behavior tree does not get initialized before you want it to.
 
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