mdotstrange
New member
Using the newest Movement Pack 1.5.5 with the newest BD 1.6.3 in a fresh project errors are thrown on tree's using the CanSeeObject task from the movement pack-
Seems its using code that isn't thread safe- error capture here-
Happens with the WithinDistance task as well as it uses NameToLayer-
Is just as simple a fix as replacing nameToLayer with a thread safe function that does the same? Going to try to fix it for my project-
Seems its using code that isn't thread safe- error capture here-
Happens with the WithinDistance task as well as it uses NameToLayer-
Is just as simple a fix as replacing nameToLayer with a thread safe function that does the same? Going to try to fix it for my project-