Hello,
I am working on implementing a spear/halberd weapon for the first-person melee controller and was wondering about the hand positioning.
Based on the research I have done thus far, the only way to reposition the hands in the first-person perspective is to do it within the animations rather
than with IK. If this is the case, I was wondering if it would work if I re-purposed some of the animations from the katana, since it is a two-handed weapon along with a couple of custom poking animations that I have available and simply replace the katana model with a halberd model (Though I would be curious to know if the arms gripped the center of the polearm or the bottom with the current animations). Any insight into what I should try would be greatly appreciated. I am also wondering if anyone has successfully done a polearm weapon with the opsive first person before.
I am working on implementing a spear/halberd weapon for the first-person melee controller and was wondering about the hand positioning.
Based on the research I have done thus far, the only way to reposition the hands in the first-person perspective is to do it within the animations rather
than with IK. If this is the case, I was wondering if it would work if I re-purposed some of the animations from the katana, since it is a two-handed weapon along with a couple of custom poking animations that I have available and simply replace the katana model with a halberd model (Though I would be curious to know if the arms gripped the center of the polearm or the bottom with the current animations). Any insight into what I should try would be greatly appreciated. I am also wondering if anyone has successfully done a polearm weapon with the opsive first person before.