freddyatlantis
Member
Hi,
I have a Player character using UCC/UIS. What I would like to do is to add a force to an enemy (the enemy is using the NavMeshAgent/Behavior Tree) when struck by the Player's weapon. I have a Melee Action on the weapon, with Impact Module Group set up with an Add Force Impact Action, which works fine on non-navmesh objects using RigidBody, but has no effect on enemy agents.
I'm not sure, but I think I may have asked this question when using UCC_V2, and was told it wasn't possible. Did this change with UCC_V3?
I have a Player character using UCC/UIS. What I would like to do is to add a force to an enemy (the enemy is using the NavMeshAgent/Behavior Tree) when struck by the Player's weapon. I have a Melee Action on the weapon, with Impact Module Group set up with an Add Force Impact Action, which works fine on non-navmesh objects using RigidBody, but has no effect on enemy agents.
I'm not sure, but I think I may have asked this question when using UCC_V2, and was told it wasn't possible. Did this change with UCC_V3?