Hello guys,
I hope all is well. I am almost done with my game. I tested on an android device with the Mono scripting backend and everything was running smoothly. Now that I am using the IL2CPP one, there's a huge performance drop when spawning enemies. Has anyone run into a similar issue?
Thanks!
I hope all is well. I am almost done with my game. I tested on an android device with the Mono scripting backend and everything was running smoothly. Now that I am using the IL2CPP one, there's a huge performance drop when spawning enemies. Has anyone run into a similar issue?
Thanks!
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