I'm having trouble finding tutorial videos or articles after integrating the ultimate inventory system with playmaker. I was able to create buttons and create save and load functions using FSM while referring to Opsive official YouTube video, but since I'm a complete beginner, I still don't know how to use things like "get set item attribute value ○○〇". I do not know. Is there anything on the official website that would be helpful?
★★ I would like to use FSM to create something like "the door opens" when a player owns "item_A" created using the ultimate inventory system. Also, since I have integrated pixel crusher's dialogue system, I would like to be able to have the player's conversation branch if they own "item_A".
★★ I would be happy if you could give me some advice.
★★ I would like to use FSM to create something like "the door opens" when a player owns "item_A" created using the ultimate inventory system. Also, since I have integrated pixel crusher's dialogue system, I would like to be able to have the player's conversation branch if they own "item_A".
★★ I would be happy if you could give me some advice.