sibichakravarthy
New member
I bought the asset and took a look. I noticed that you instantiate the gameobject on the masterclient first and then instantiate on the player who joined. This could lead to many problems particularly in mobile because if a second player joined a game and the masterclient went to background the player would not get instantiated and if the masterclient decided to never resume again then the next masterclient set after timeout will never spawn the gameobject because you use onplayerenteredroom callback to instantiate the gameobject which other connected clients would already have called. Also from what I can tell there is not host migration logic either. Sorry for my english.