markrrrrrr
New member
I just purchased Ultimate Character Controller, and when I try to use it, I get a long series (88) of this error:
PPtr cast failed when dereferencing! Casting from PrefabInstance to Prefab!
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
If I ignore the errors, I can start the demo scene, but many of the floors are missing. I'm not sure what else is missing.
Oddly, I managed once to get almost everything to work, and I made it through the first few parts of your tutorial and also tried your demo scene. I don't know what's changed, but I haven't been able to get it to work again.
I've tried three different versions of Unity, including the most recent LTS version (Unity 2017.something), Unity 2018.3.3, and Unity 2018.3.4. I tried deleting the package file on my computer and downloading it again from the asset store.
I don't know if this will help in the diagnosis, but the only time I got the automatic pop-up of the main manager was the first (successful) run. I bring it up manually and update the buttons and layers, but I haven't found a way past the prefab errors.
PPtr cast failed when dereferencing! Casting from PrefabInstance to Prefab!
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
If I ignore the errors, I can start the demo scene, but many of the floors are missing. I'm not sure what else is missing.
Oddly, I managed once to get almost everything to work, and I made it through the first few parts of your tutorial and also tried your demo scene. I don't know what's changed, but I haven't been able to get it to work again.
I've tried three different versions of Unity, including the most recent LTS version (Unity 2017.something), Unity 2018.3.3, and Unity 2018.3.4. I tried deleting the package file on my computer and downloading it again from the asset store.
I don't know if this will help in the diagnosis, but the only time I got the automatic pop-up of the main manager was the first (successful) run. I bring it up manually and update the buttons and layers, but I haven't found a way past the prefab errors.