Hello,
Thank you for this great asset, learning it but there are challenges. I need to switch back and forth between modes - UFPS Character Controller has to be turned off so I can release its camera, then get into another camera with completely different gameplay (flying vehicle).
Currently I just turned off game objects "Game", "Nolan" and "Main Camera" then successfully got into another camera by just enabling it. Disabling this new camera and its vehicle controller works fine too, but then re-enabling those essential UFPS game objects causes "lookat" null references / errors of the UFPS. Seems like UFPS doesn't like to be disabled.
How can I switch into another camera and custom controller while being able to get back into UFPS mode anytime?
It's not a car from the integration I'm afraid, and doesn't use animations yet (will use animation later, but it's gonna be just sitting in the cockpit and custom controller takes over the steering). I also need to keep whole UFPS character (eg. Nolan) stats and inventory persistent to be able to check fps mode inventory / health while in another camera / mode / controller.
Thank you for this great asset, learning it but there are challenges. I need to switch back and forth between modes - UFPS Character Controller has to be turned off so I can release its camera, then get into another camera with completely different gameplay (flying vehicle).
Currently I just turned off game objects "Game", "Nolan" and "Main Camera" then successfully got into another camera by just enabling it. Disabling this new camera and its vehicle controller works fine too, but then re-enabling those essential UFPS game objects causes "lookat" null references / errors of the UFPS. Seems like UFPS doesn't like to be disabled.
How can I switch into another camera and custom controller while being able to get back into UFPS mode anytime?
It's not a car from the integration I'm afraid, and doesn't use animations yet (will use animation later, but it's gonna be just sitting in the cockpit and custom controller takes over the steering). I also need to keep whole UFPS character (eg. Nolan) stats and inventory persistent to be able to check fps mode inventory / health while in another camera / mode / controller.