EVG
Member
How to save/load character's camera rotation correctly?
Now I save the player's rotation like this:
And load the saved data:
But this only saves the rotation of the character, not the camera. There is no SetRotation method for the camera. What is the correct way to insert a stored Pitch value for a camera?
UCC 2
Now I save the player's rotation like this:
C#:
transform.rotation
C#:
ultimateCharacterLocomotion.SetRotation(saved data)
UCC 2