I am making an RTS-like simulation game where the player may choose to save and leave at any point.
This will end the game and leave characters doing in-progress tasks such as walking towards a designated job position (towards a tree) or chopping a tree (e.g. tree-cutting at 66% progress).
I've searched the forums for solutions but couldn't find any concise answers, although I have seen that a save/load feature was planned for version 2. If so, I think this should be near the top of the priority lists, because any slightly more complex game will be in need to save BT states at runtime, and many, including me, cannot publish a game without this feature.
Keep that in mind, are there currently any built-in ways to easily save trees and their current state/variables?
If not, are there any recommendations on how to do this manually? Is there perhaps a way to save with Easy Save 3, which I'm using?
This is CRUCIAL for my game, and any solution would be great. I'm sure almost all people who use BD have a similar need, so this topic might be useful for others later on.
This will end the game and leave characters doing in-progress tasks such as walking towards a designated job position (towards a tree) or chopping a tree (e.g. tree-cutting at 66% progress).
I've searched the forums for solutions but couldn't find any concise answers, although I have seen that a save/load feature was planned for version 2. If so, I think this should be near the top of the priority lists, because any slightly more complex game will be in need to save BT states at runtime, and many, including me, cannot publish a game without this feature.
Keep that in mind, are there currently any built-in ways to easily save trees and their current state/variables?
If not, are there any recommendations on how to do this manually? Is there perhaps a way to save with Easy Save 3, which I'm using?
This is CRUCIAL for my game, and any solution would be great. I'm sure almost all people who use BD have a similar need, so this topic might be useful for others later on.
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