How to play Idle Animation on Wander Task Pause Duration Feature

New to Opsive Behavior tree. Loving it so far.

I have a simple tree with Entry - Sequence - Play Animation (isWalking True) then the Wander Tasks next in the sequence. Everything is working great and as by design.
However I am using the Wander Task Pause Duration feature that allows the character to wait in seconds before it moves to a new location. How do Set the animation to Idle when its Pausing? Thanks!
 
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Glad you are enjoying Behavior Designer. For best results you should keep the animation state synced outside of Behavior Designer:

 
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