How to make character pickup a simple object (with animation)

discofever

New member
I'm trying to make this very simple (yet insanely complex using UCC) 'thing'.
Making this chill survival game where the character needs to gather ressources from the forest.

I want to be able to pickup things from the ground, from trees, etc.

First i want to pickup this branch on the ground.
I want to see the hand go and grab the object (i have some animation for that).

I thought i could do an Interaction with FinalIK and posing the Hand. It 'kinda' works; i can reach the object by hand but then ... nothing; it's not an 'Item'

I saw that there was this other "Pickup" ability; but this is only for 'equipable' Items right ? I still want to see the hand at least reach the branch; then i can 'swap' the item on the hand or something.

How would you go about it ?


 
This will require a new ability if you want the character to grab the item at runtime with IK. The pickup ability exists but it plays a static animation without any IK. You could model your ability off of the pickup ability, and interface with FinalIK within that ability.
 
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