doublet1992223
New member
Hi,
I purchased all of the thrid person controller, the inventory system and the behavior designer. My goal is to implement a stealth and technical takedown behavior for my character. My thought is maybe I should make a stealth weapon categroy and design some item behavior on that. However, I'm a non-coder and rely on playmaker. I wonder if I can design item behavior with playmaker? If not, My plan is to implement some FSMs independent form the opsive systmes. Do you have any suggestions or this there anything I should pay paticular attention to? Thanks
I purchased all of the thrid person controller, the inventory system and the behavior designer. My goal is to implement a stealth and technical takedown behavior for my character. My thought is maybe I should make a stealth weapon categroy and design some item behavior on that. However, I'm a non-coder and rely on playmaker. I wonder if I can design item behavior with playmaker? If not, My plan is to implement some FSMs independent form the opsive systmes. Do you have any suggestions or this there anything I should pay paticular attention to? Thanks