peetlepapers
New member
I want to create a custom thowable item action that uses unity phyics with a rigidbody instead of opsive, also I don't need the trajectory. What is the best way to approach this? It seems like I need to create a new ItemAction since the ThrowableAction depends on TrajectoryObject - which I don't want to use - does that mean I need to create a whole new set of Throwable modules? Or can I just write a new throwable action that doesn't use a projectile module?