How to create an attack ability

Hi, I have a quadruped monster enemy.
This enemy should have the ability to bite and leap.
I assume I need to create a new "Bite" ability which would spherecast or enable a collider for a couple frames to check if something was hit, and if so deal damage?

I ask because I'm not sure if there are other options have not considered to achieving these abilities.
I have the Behavior Designer asset, and will use it to handle the AI of the enemy. Ideally any solution will be able to be manipulated by a BD state machine, though I have not looked into BD tutorials yet (that's next on my list after I get the abilities to work manually).
You can use the regular Use ability, and just have it use the Melee Item Action. A bite is similar to the body melee item so you could follow that setup for creating your attack.