twobob
New member
Opsive.UltimateCharacterController.Character.CharacterIKBase Ik;
is it something to do with StateManager?
Like StateManager.SetState(gameObject, "RideHAPCharacterIKPreset", true);
or something? thanks
I don't see anything specific to states on the docs page nor TBH any code examples at all.
https://opsive.com/support/documentation/ultimate-character-controller/inverse-kinematics/ so we are asking
I am presuming the state system must hunt around for the right monobehaviour object to apply it onto therefore?
is it something to do with StateManager?
Like StateManager.SetState(gameObject, "RideHAPCharacterIKPreset", true);
or something? thanks
I don't see anything specific to states on the docs page nor TBH any code examples at all.
https://opsive.com/support/documentation/ultimate-character-controller/inverse-kinematics/ so we are asking
I am presuming the state system must hunt around for the right monobehaviour object to apply it onto therefore?
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