How do you add new weapons with new walking animations?

I am trying to import some RPG Character Mecanim Animation Pack animations into Opsive but it gets very finicky. It has its own walking animations and I can't seem to change them without making it super weird. From the Animator I have copied the Movement, Aim Movement, and Aim Idle and switched the MovementSetID to my number after copying. When I try to copy Aim Movement and switch the MovementSetID It messes with the Aim/Idle animations in the Arms Layer. The aim/guard animation should hold the sword in front and the idle should hold the sword behind the player but it almost reverses this. I can't seem to get this to work and I don't understand how to add new player movements.

 
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