mikhail.b1990
Member
Hey guys! I'm in a situation where I want to implement the following:
1. Scene loads.
2. A generic player prefab spawns.
3. Player walks to an objective.
4. Player has to select a body type.
5. The generic player object is destroyed and a new player prefab is spawned based on the body type.
What would be the right way of doing this?
1. Scene loads.
2. A generic player prefab spawns.
3. Player walks to an objective.
4. Player has to select a body type.
5. The generic player object is destroyed and a new player prefab is spawned based on the body type.
What would be the right way of doing this?