How can even make a simple melee AI with UCC and behaviour tree?

PhantomGR

New member
The UCC and Behavior tree integration video shows the logic for a ranged enemy AI but there is nowhere to be found about melee AI and cant really find any type of documantion/guide etc about that. I just want to make a simple AI logic, Attack player if in sight, and Idle, i tried with a simple [Is alive -> Can See -> Seek -> Start Stop Use] but dosent work the AI is just stuck on atta1.PNGcking loop.
 
For anyone reading this, I helped PhantomGR solve this on the Discord with just a second Start Stop Use task. I still do agree with him about the need for an example melee character.
 
Top