Hello,
I am using a UFPS controller and have the jump height determined by how long the player holds down the jump button (I am doing this with the force hold value under the jump ability settings).
However I noticed at lower frame rates the player can't jump as high as higher frame rates. I think this could be because force hold adds more jump force to the player every frame while holding down the jump button, so if there are less frames, less jump force will be applied.
The jump height changing could cause some problems with being able or not able to jump to certain parts in a level. So how can I make this jump force hold frame rate independent, so that I can still hold down the jump button to jump higher, but the max jump height won't be affected by frame rate?
Thank you.
I am using a UFPS controller and have the jump height determined by how long the player holds down the jump button (I am doing this with the force hold value under the jump ability settings).
However I noticed at lower frame rates the player can't jump as high as higher frame rates. I think this could be because force hold adds more jump force to the player every frame while holding down the jump button, so if there are less frames, less jump force will be applied.
The jump height changing could cause some problems with being able or not able to jump to certain parts in a level. So how can I make this jump force hold frame rate independent, so that I can still hold down the jump button to jump higher, but the max jump height won't be affected by frame rate?
Thank you.