Cheo
Active member
Hello, I'd like to be able to shoot a rocket with the rocket launcher and have objects within a given radius from the impact point lose health points and be pushed away by the blast. The Simple Damage and Add Force Actions under Impact Actions on the example rocket launcher should do the trick, but I can only manage to have a single directly hit object be affected. The demo grenade does just that though, and I don't know if that is because of the Grenade component ? If the Projectile component is capable of handling that, could someone please tell me which parameters must be changed ? I tried setting my rocket launcher's Use Context Data and Set Damage Impact Data underneath Simple Damage to true just like the demo grenade, but no avail. Thanks in advance.